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I'm currently Rebellion Developments' in-house Narrative Designer, working across a range of projects, including the forthcoming Sniper Elite 4 for Xbox One, PlayStation 4 and Steam. I've previously undertaken freelance videogame story development work for Sony and worked as scriptwriter and narrative designer on an indie game, The Noks Trading Game. My videogame journalism has appeared in Edge, RetroGamer and ScriptWriter, and for a couple of years I wrote a column on videogame culture for the Chicago-based webzine PopMatters. My PhD exploring videogame storytelling and play using ideas of emotion and affect was conferred in 2009.

Colin's Blog CB HARVEY

I'm a writer, narrative designer and academic working in multiple media. This is my website.

I've also worked in other media, ranging from prose to audio to comics. My gothic short story 'The Stinker' won the first Pulp Idol national award for new fantasy/sf/horror writing in 2006, jointly conferred by SFX Magazine and Gollancz. Following that I wrote official Doctor Who tie-in fiction for the British publisher Big Finish, produced under license from the BBC.

 

My novella 'Dead Kelly' appears in the collection Journal of the Plague Year alongside novellas by Adrian Tchaikovsky and Malcolm Cross and was published by Abaddon Books in 2014. All three stories are set in Abaddon's existing Afterblight shared storyworld, established by writers such as Simon Spurrier, Rebecca Levene and Scott K. Andrews.

 

I've also written for Airship 27's Sinbad the Sailor range (my novel Sinbad and the Warriors of Forever has recently been turned into an audio book by Jem Matzan). Most recently my short story 'The Root of All Evil' appeared in The Black Bat Returns anthology (Moonstone Books 2016) and features the eponymous pulp hero who first appeared in 1939.

 

My comic work has appeared in 2000AD and Commando. My Highlander audio play 'Love and Hate', starring Adrian Paul (from the Highlander films and long-running television series) and Beth Chalmers was published by Big Finish in 2009, under license from MGM and Davis-Panzer. My non-videogame journalism has appeared in The Guardian, Vector, Strange Horizons and the online version of Starburst. 

 

My academic writing analyses my own creative work and also the work of other practitioners. My book Fantastic Transmedia (Palgrave 2015) explores story, play and memory in relation to a number of high-profile fantasy and science fiction cross-media franchises, as well as looking at smaller independent productions. In fact I've written and presented extensively on the subject of transmedia storytelling, examining franchises such as Battlestar Galactica, Doctor Who, Sherlock and The Green Hornet.

 

I've taught creative writing, screenwriting, videogame storytelling, interactive fiction and radio drama at a variety of academic institutions, including King's College, London, the University of Western Sydney, London South Bank University and Bournemouth University. I've also established and led undergraduate courses in Digital Cultures, Game Cultures and Creative Writing, as well as teaching extensively at postgraduate level, including MA and PhD supervisions.

 

I am a member of the International Association of Media Tie-In Writers, a former Peer Reviewer for the Arts and Humanities Research Council and a former committee member of the London branch of the International Game Developers Association. I've been External Examiner on creative writing courses at the University of Greenwich and on the MA Creative Writing operated by Edinburgh Napier University.

 

Please note: I've written variously as "Colin Harvey", "Colin B Harvey" and "CB Harvey". I pretty much stopped using "Colin Harvey" to differentiate myself from the late science fiction novelist of the same name, who sadly died in 2011.

 

The deceased Colin Harvey's work is listed here by the Internet Speculative Fiction DataBase. The science fiction/fantasy/horror strand of my work is listed here by the ISFDB.

CB Harvey